New Blender Work
New Procedural Geometry Creative Objects
WINGS
Archimedes Owl
Archimedes Owl
I have been using some of the procedural geometry in tools like blender. I worked on some flexable Wings that I'm using for one of my characters for my study project called Archimedes!



Other Procedural Projects

I have been adding some background effects for presentations and maybe use in my new game.
New Indie Game Project

I am expending my work using Blender 4.3 and beyond.
I have been working on an indie game called “My Robotic Nightmare” (MRN) (tentative title) that is a basically a survival there the player is pitted against a Digital Overlord based on AI. This game is being developed using Epics Unreal Engine and 3D content is being created in Blender 4.3. Part of the changes of game development is to make believable characters that use a high level of procedural shaders that can be developed in Blender and transferred to Unreal Engine while maintaining as much dept in material as posable. I have also supplemented my other 3D modeling tool skills with some Procedural Graphic Generation using Blender 4.3 and in other platforms. This allows me to create assets for game and add more dynamic detail to my modeling – enhancing the appearance of my gaming and other Graphic Assets.

The game characters also have facial expressions that are UV applied with a set of controlled digital animations on their computer monitor faces. Along with the character dynamics, there is also the management of battle dynamics, material gathering and manufacturing - like Minecraft or other survival games!
I have been working on some Procedural Shader materials for my user characters that can be controlled by the player. Material being tested here is chip paint and rust.
This is some of the other materials that I have created for the game and other uses!









Character 3D Printed Model
Start of what I hope to be a trend to do more work on the development of 3D Printed figure prototypes to bring a new diminution to my creative process. The fabrication of characters in to tangible figures using additive design.






My Portfolio
This is the media asset work I have done for gaming and demo work to display my skills in asset design for characters. It it makes up of mostly fan art that I have made up of 2D work from other intellectual properties, but otherwise are completely original in design. They are not for sale in any state or from without the written permissions from the original stakeholder for which this is based on.
Any petitions or requests for publication of this work should be directed to the proper IP owners and myself for review.
Any petitions or requests for publication of this work should be directed to the proper IP owners and myself for review.
Character Bonus Material
This is one of my characters Displayed in Blender 3.0 using a VR viewing plug-in that they have in blender and here is a video of the results.