New Blender Work
New Procedural Geometry Creative Objects
My Robotic Nightmare Game Update
Game Title Music "My Robotic Nightmare".
Lyrics by David Glenn.
Lyrics by David Glenn.
Main Player Character
This is the basic player character for an upcoming game I'm working on called My Robotic Nightmare. It is being created by myself as both a game and a video short.
Player Face Models
Player face models are 2D animations used to show facial expressions in the game. I’ve been experimenting with this process for about a year. The tricky part is that I’ve created several different faces for players to choose from, and each set needs its own animations, which takes quite a while to make.
3D Caracter layouts riggs!
This is actually the easiest step in creating a player character. The body is simple and nimble, designed by the Master AI to reduce the player to a servant of its will. Other players can approach and steal critical components, like the battery on your back. Unplug it, and you can die in the game; let it run low, and you’ll meet the same end.
Creator Control rig layout with Bang Stick — the player's most powerful weapon!
The character design is heavily focused using material shaders, and I aimed to use materials and procedural graphics as much as possible to highlight the environment they inhabit.
The Boss
FYI: This was made to test an effect! The Song is not part of the Game, but is it from another animation project called The Easy Mark!
As you can see, I took care to show the reflection of the Boss in the player's face. I wanted to add to the dynamics of the encounter.
China Doll NPC
This is an experimental NPC character I'm testing for the game, but I haven't decided where to use her yet.
This is a test of a character that might appear in the game
Animation Work
Bunny Girl:
Research work for
Project 1335-2026
Research work for
Project 1335-2026
This was part of a training study exploring Generative AI as a tool for creating 3D models from original artwork. Conducted as a paid independent study called Project 1335-2026, it covered my process using AI tools like Nano Banana and Tripo, with animation handled in Adobe Mixamo. It was more focused on workflow and development processes from a developer’s perspective rather than on producing a creative work, and should be viewed that way.
Lets Play with Physics
One aspect of simulation that I truly appreciate is the ability to test gravity. The experience of working with different graphics engines, including game engines, has shown me that implementing gravity can be straightforward in some cases, while in others it can be quite challenging.
I am constantly in a state of learning, always seeking to improve my skills and understanding. Recently, I completed an advanced Blender class. My motivation for taking this course stemmed from my boss’s strong emphasis on teaching the correct methodology in a class. He insists that I adhere to his approach in teaching, so I make it a point to do things his way.
Here is one example of me adding mechanics to a truck model and making it drive on a bumpy surface. The results was educational!
Here is one example of me adding mechanics to a truck model and making it drive on a bumpy surface. The results was educational!
Here you can see the tags to see how the wheels move collide an have traction with the bumpy ground. It is simulating a truck moving on the surface.
You have to understand and control all the variables to get the action to behave right. Once you master this it is easy to use physics to control just about every moving object that is a mesh!
Plus, it is fun!
You have to understand and control all the variables to get the action to behave right. Once you master this it is easy to use physics to control just about every moving object that is a mesh!
Plus, it is fun!
This is an example of one of the lesions that I teach in a Blender Class. I call it Superman's Cape!
Is is made of simple model and a plane that simulates a cloth cape. there is a force that simulates wind to make the cape fly. At first, I tech the students to make a flag that hangs on a pole and then to make the flag wave. Then we move up to the cape!
Is is made of simple model and a plane that simulates a cloth cape. there is a force that simulates wind to make the cape fly. At first, I tech the students to make a flag that hangs on a pole and then to make the flag wave. Then we move up to the cape!
Video Work
Ragg Doll Dance
Ragg Doll Dance
This is still a work in progress, and I have to work out the details!
The Music:
"You are Beautiful in Your Way"
"You are Beautiful in Your Way"
Developed for a short film featuring My Rag Dol and Dancing Girl Figure.
A Project 1335-2026 AI Study in Music Generation.
A Project 1335-2026 AI Study in Music Generation.
This was a song that had desired to be a key piece of short animation that I was working on. In the process I used Copilot to help me with the over all writing in word for the story. I then used Gemini to turn my lyrics into a format that is best used for music number.
Furthermore, I also got guidance from Gemini for setting up the song fit for generation using Suno as well.
This was never design to show any musical talent that I may or may not have as much of the ingenuity of using process and tools to gain a result. I had this song in my head. I used my creative process using my methodology of using the popper tools to gain a result. In this case: to write an effective song using the strength of some of the AI technologies to gain a desired result for a project.
I think it is faithful to the vision that I had for the Animated Short!
Furthermore, I also got guidance from Gemini for setting up the song fit for generation using Suno as well.
This was never design to show any musical talent that I may or may not have as much of the ingenuity of using process and tools to gain a result. I had this song in my head. I used my creative process using my methodology of using the popper tools to gain a result. In this case: to write an effective song using the strength of some of the AI technologies to gain a desired result for a project.
I think it is faithful to the vision that I had for the Animated Short!
Lyrics:
[Verse 1]
A button eye hanging by a single silver thread
Resting on the floorboards where the shadows make their bed.
Once I wore a ribbon, once my apron was so white
But the cedar door is closed now, and it’s always nearly night
I can hear the muffled laughter from the hallway far away
Of the little girl who held me, in a different kind of day.
[Pre-Chorus]
My stuffing might be showing, and my yarn is turning grey
But I remember how she spun me, in a dizzy, bright array
If I could find the rhythm, if I could find the beat
Maybe she’d come looking for these tattered, fabric feet.
[Chorus]
For you are beautiful in your own way
No matter what people say or what obstacle is in the way
You don’t need a mirror to tell you what is true
The magic isn’t in the silk, the magic’s inside you.
[Verse 2]
I reach out for a shelf-edge, and I pull myself upright
A jagged leap of courage in the middle of the night
My button eyes are scratched, and my cotton limbs are weak
But there’s a symphony beginning in the floorboards as they creak
I’m dancing for the memory, I’m dancing for the spark
Leaving trails of dusty glitter in the corners of the dark!
[Bridge]
I thought I needed her to see me, to tell me I was real
But the spinning is the power, and the motion is the seal!
I’m not a broken plaything, I’m not a pile of lace
I am the movement! I am the light! I am the grace!
[Chorus]
Oh, you are beautiful in your own way!
No matter what people say or what obstacle is in the way!
I’ve found the strength to stand, I’ve found the will to rise
Looking at the universe through these painted, button eyes!
[Outro - Grand Finale]
The threads become a tutu!
The tattered rags—a crown!
I’m the queen of every shadow, and I’m never looking down!
I am beautiful...
I am beautiful...
In my... own... way!
WINGS
Archimedes Owl
Archimedes Owl
I’ve been experimenting with procedural geometry in tools like Blender, creating flexible wings for one of my characters in a study project called Archimedes!
Other Procedural Projects
I’ve been adding some background effects for presentations and possibly for my new game.
New Indie Game Project
I am expending my work using Blender 4.3 and beyond.
I’ve been working on an indie game called “My Robotic Nightmare” (MRN) – a tentative title – which is essentially a survival game where the player faces off against a Digital Overlord powered by AI. The game is being developed in Epic’s Unreal Engine, with 3D content created in Blender 4.3. A key focus is creating believable characters using advanced procedural shaders that can be developed in Blender and transferred to Unreal Engine while preserving as much material depth as possible. I’ve also expanded my 3D modeling skills with procedural graphic generation in Blender 4.3 and other platforms, allowing me to create game assets with more dynamic detail and enhance the overall look of my models, improving the visual quality of both the game and other graphic assets.
The game characters feature facial expressions UV-applied with controlled digital animations on their computer monitor faces. In addition to character dynamics, players also manage battle systems, gather materials, and craft items—similar to Minecraft or other survival games.
I’ve been creating some procedural shader materials for my characters that players can control. The material I’m testing right now features chipped paint and rust.
This is some of the other materials that I have created for the game and other uses!
Character 3D Printed Model
This marks the start of what I hope will become a trend—putting more effort into developing 3D printed figure prototypes to add a new dimension to my creative process. It’s all about bringing characters to life as tangible figures through additive design.
My Portfolio
This is a collection of media assets I’ve created for gaming and demo projects to showcase my skills in character asset design. It’s mostly fan art inspired by other intellectual properties, but the designs themselves are completely original. These works are not for sale in any form without written permission from the original rights holders. Any requests for publishing should be directed to both the appropriate IP owners and myself for review.
Character Bonus Material
This is one of my characters Displayed in Blender 3.0 using a VR viewing plug-in that they have in blender and here is a video of the results.