This was a presentation plan that I started when I was howning up my Unity skills I had before going back into school to tale classes on the subject of game engines. During my classes, I got tied up in Freelance projects and finally Meta. This was a great education into a subject that I felt rather stove piped from while working at Jacobs on defence projects. I figure that at some time in the future, I would finally finish this project.   
For now, This best represents how I go about a process of building a game in Unity.
Other stuff related to Star Butterfly 
and the Battle at QuestBuy!
Star's Boyfriend, Marco was created and used for an AR experiment I was doing with Adobe Aero in a handball court as a background!   
Part of the game is to develop an environment to play in. This requires a planform full of elements that Star has to interact in. Here is some individual elements that I made to build a maze for Star and Marco to get lost in! 
This is Other Unity stuff that I made to test different functions out!
This is a Test Project that I made to try out Unity's Physics Functionally for friction. Unity has some defaults for the simulation of friction in objects. Every block color represents a different Physics material. Black is bouncy (and is reactive like a rubber ball), Blue is ice (and slides with limited resistance) and the sea green is the blocks that have no resistance to it!
This was was done ealy, when I was working at Jacobs and had to learn how Unity worked on my own time. I added some early characters that I was working on at the time.
https://youtu.be/NLlD01jbxYw
This is a Bow and Arrow Game that I made for OpenXR testing in Unity. This was done about a year ago and convinced me to take a class in the subject to learn more. 
Here is a video of an early demo that I gave!
I have sense made some improvements, but this is the only demo video that I had available!
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